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Operating on Sui at Scale: Practical Patterns, Pitfalls, and Step-by-Step Fixes
- Concurrency & Throughput
The problem: You want high throughput, but your design forces sequential access (everything in one shared object).
Why it happens: Sui parallelizes transactions that touch disjoint objects. A single “global counter” or monolithic registry becomes a bottleneck.
Step-by-step solution:
Prefer owned objects for per-user state. Each user’s actions then parallelize naturally.
Sharding pattern for shared state:
Create multiple shared “buckets” (e.g., 256 shards by hash of a key).
Route writes to the appropriate shard so contention remains low.
Use dynamic fields on parent objects to create scalable per-key storage without ballooning a single central structure.
Emit events for discovery; avoid centralized indexes inside a single shared object.
Quick check: If your hottest function always touches the same object, refactor to spread the load.
- Gas Strategy & User Experience
The problem: Users hit “insufficient gas,” abandoned flows, or churn because they don’t understand coin objects.
Step-by-step solution:
Proactively merge dust:
Offer a one-click “Consolidate SUI” in your UI (call merge-coin under the hood).
Set predictable gas budgets:
Benchmark your calls on testnet; choose a budget that covers p95 costs with headroom.
Sponsored transactions (pattern):
For onboarding or promos, sponsor gas server-side so users can try the app without pre-funding.
Implement rate limits and abuse checks.
Batch where possible:
If users perform repeated micro-updates, consider a single “commit” call that processes many changes inside the Move entry function.
Common gotcha: A wallet may pick a tiny coin as gas, causing failure. Let users select the gas coin or auto-choose the largest one.
- Storage Costs, Rebates, and Object Lifecycle
The problem: Storage bloat increases costs; you’re not reclaiming value from deleted data.
Sui concept: When you store data on-chain, you pay; when you delete it, Sui’s economics can return a storage rebate.
Step-by-step solution:
Design with deletion in mind:
Provide admin/user functions to reclaim obsolete objects (receipts, expired orders, draft states).
Use compact data formats:
Favor IDs and indices over large blobs inside objects; store bigger assets off-chain + on-chain references/hashes.
Batch cleanup:
Periodically run maintenance transactions that delete or compress inactive data and claim rebates.
Track storage over time:
Monitor object counts and average sizes; set alerts when growth deviates from plan.
- Safe Access Control with Capabilities
The problem: “Who is allowed to call this mutation?” Without strict access control, your app can be griefed.
Step-by-step solution:
Mint a capability object at initialization (e.g., AdminCap).
Require &AdminCap (or ownership of it) in entry points that change critical state (fees, parameters, emergency pause).
For per-user rights, encode capabilities tied to the user’s address or object so they can’t be misused by others.
Avoid reliance on msg.sender-style checks: Move’s type system and capabilities are safer and more explicit.
Bonus: Log every privileged change with events for transparency.
- Data Modeling with Dynamic Fields
The problem: You need a map (key → value) attached to some parent (like a marketplace, inventory, or profile) that can grow without locking a giant object.
Step-by-step solution:
Create a parent object (owned or shared) that will hold your dynamic fields.
Use dynamic fields to store key-value pairs under that parent.
Access by key in your entry functions; emit events so your indexer/front end can find additions/updates quickly.
Garbage-collect old entries to control storage.
Result: Massive scalability without contention on a single oversized object.
- Shared Objects Without the Pain
The problem: You must coordinate global state (auctions, order books, on-chain games) but shared objects introduce contention and complexity.
Step-by-step solution:
Minimize shared state: Keep only what truly needs to be global (e.g., root registry, epoch parameters).
Layer your design:
Global shared registry → points to many child owned objects or sharded shared objects.
Make writes small:
Avoid heavy computation or large writes on shared objects; push per-user data to owned objects.
Use events as append-only logs for activity feeds instead of mutating large arrays on a shared object.
- Testing, Fuzzing, and Failure Paths
The problem: Code works in happy-path tests but fails in production edge cases.
Step-by-step solution:
Unit tests with sui move test:
Cover not only success but expected failures (bad caller, missing capability, zero amounts, overflow).
Property testing/fuzzing (where available):
Assert invariants: balances never go negative, counts don’t overflow, capabilities aren’t leaked.
Simulate high contention:
Run parallel calls against your shared objects to observe conflicts and tune the design.
Production tip: Add telemetry to record failed error codes and parameters. That’s your roadmap to hardening.
- Upgrades, Versioning, and Migrations
The problem: You need to upgrade logic without breaking data.
Step-by-step solution:
Keep the upgrade capability safe after your first publish.
Design for migration:
Versioned structs (e.g., V1, V2) and explicit migration functions.
Emit an event when migration completes.
Dry-run on testnet/devnet:
Publish the upgrade, run migrations on sample data, measure gas/time.
Announce a maintenance window (even though chain is live) so users expect temporary quirks.
Common pitfall: Changing a struct layout without providing a way to transform old objects. Always ship migration entry points with the upgrade.
- Indexing for Real-World Frontends
The problem: Your UI needs fast queries (“show my positions”, “my NFTs”, “order history”) but raw node APIs can be slow/awkward for complex filters.
Step-by-step solution:
Design event schemas first (think: what will the UI need to filter by?).
Run or use an indexer to ingest events and object changes into a queryable store (SQL/GraphQL).
Keep deterministic IDs and include them in events so frontends can deep-link into any object.
Backfill and reorg handling:
Make your indexer idempotent; store last processed checkpoint; be able to rebuild from genesis if needed.
- NFT & Game Patterns (high-churn objects)
The problem: Many mint/burn/transfer operations lead to fragmentation and gas surprises.
Step-by-step solution:
Lazy metadata: Keep heavy assets off-chain with content hashes on-chain.
Batch minting: Group operations under a single entry call when possible.
Ownership first: Favor owned NFTs; only share when game rules need global coordination.
Inventory using dynamic fields: Parent “Account” object → entries for each NFT/item for scalable lookups.
- Incident Response & Kill Switches
The problem: A bug or exploit requires immediate action.
Step-by-step solution:
Admin capability must allow:
Pausing sensitive entry points,
Freezing minting or withdrawals,
Rotating authorities.
Emergency playbook:
Prewrite a runbook (who does what, where the keys are, how to communicate).
Post-mortem discipline:
Publish timelines, fixes, and compensations if applicable.
Add tests preventing the same class of bug.
- Developer Quality of Life
The problem: Friction slows teams.
Step-by-step solution:
Makefiles or npm scripts to wrap common CLI actions (build, test, publish, call).
Templates for new modules and events so patterns stay consistent.
Pre-commit hooks to format Move code, lint, and run unit tests.
Environments as code:
Store RPCs, package IDs, and object IDs per-env in a small config file the app can read.
- Launch Checklist (copy/paste)
All critical functions require the correct capability.
Shared objects are minimal; hot paths avoid contention.
Gas budgets tested at p95/p99; UX merges dust automatically.
Events cover every important state transition.
Indexer tested from clean slate and resilient to retries.
Upgrade capability secured; migration plan rehearsed.
Storage cleanup tools exist; rebates recoverable.
Runbooks for incidents and communications prepared.
- Sui
Sui is a Layer 1 protocol blockchain designed as the first internet-scale programmable blockchain platform.
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