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harry phan.
Apr 10, 2025
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使用 Sui Move 和现代用户界面构建下一代 NFT 彩票 dApp

🧩 使用 Sui Move 和现代用户界面构建下一代 NFT 彩票 dApp

这是你使用Sui Move构建游戏化、基于NFT的彩票DApp的终极指南,它具有多轮支持、推荐系统、DAO治理和Z世代会喜欢的设计系统. 从合约架构到用户界面流程——让我们全力以赴.


📦 阶段分解

第一阶段 — 核心彩票

-多回合游戏 -NFT 票务 -推荐奖励系统 -基本的 DAO 投票

第 2 阶段 — 市场和游戏化

-NFT 市场整合 -助推器(增加获胜机会) -大奖系统 -隐藏的空投

第 3 阶段 — DAO 和多链

-跨链兼容性 -带有高级提案的 DAO -动态定价 -链上分析


🧠 关于 Sui Move 的智能合约深度研究

合约结构

module nft_lottery_x::nft_lottery_x {
    use sui::object;
    use sui::balance::{Balance, zero};
    use sui::coin::{Self, Coin};
    use sui::clock::Clock;
    use sui::random::Random;
    use sui::event::emit;
    use sui::transfer;
    use sui::tx_context::TxContext;
    use std::option;
    use std::signer;

    const EGameNotStarted: u64 = 1000;
    const EGameAlreadyFinished: u64 = 1001;
    const EInvalidPayment: u64 = 1002;
    const ENoTickets: u64 = 1003;
    const EWinnerAlreadyChosen: u64 = 1004;
    const ENotWinner: u64 = 1005;

    public struct Game has key {
        id: UID,
        ticket_price: u64,
        start_time: u64,
        end_time: u64,
        total_tickets: u32,
        round: u32,
        winner: Option<u32>,
        balance: Balance<FAUCET_COIN>,
        referral_bonus: u64,
    }

    public struct Ticket has key {
        id: UID,
        game_id: ID,
        ticket_number: u32,
        buyer: address,
        referrer: Option<address>,
    }

    public struct GameCreated has copy, drop {
        game_id: ID,
        start_time: u64,
        end_time: u64,
        ticket_price: u64,
    }

    public struct TicketBought has copy, drop {
        game_id: ID,
        ticket_number: u32,
        buyer: address,
        referrer: Option<address>,
    }

    public struct WinnerAnnounced has copy, drop {
        game_id: ID,
        winner_ticket: u32,
        round: u32,
    }

    public struct RewardClaimed has copy, drop {
        game_id: ID,
        ticket_number: u32,
        amount: u64,
    }

    public fun create_game(
        start_time: u64,
        end_time: u64,
        ticket_price: u64,
        referral_bonus: u64,
        ctx: &mut TxContext
    ) {
        let game = Game {
            id: object::new(ctx),
            ticket_price,
            start_time,
            end_time,
            total_tickets: 0,
            round: 1,
            winner: option::none(),
            balance: zero(),
            referral_bonus,
        };

        emit<GameCreated>(GameCreated {
            game_id: object::id(&game),
            start_time,
            end_time,
            ticket_price,
        });

        transfer::share_object(game);
    }

    public fun buy_ticket(
        game: &mut Game,
        coin: Coin<FAUCET_COIN>,
        clock: &Clock,
        referrer: Option<address>,
        ctx: &mut TxContext
    ): Ticket {
        assert!(clock.timestamp_ms() >= game.start_time, EGameNotStarted);
        assert!(clock.timestamp_ms() < game.end_time, EGameAlreadyFinished);
        assert!(coin.value() == game.ticket_price, EInvalidPayment);

        game.total_tickets = game.total_tickets + 1;
        coin::put(&mut game.balance, coin);

        let ticket = Ticket {
            id: object::new(ctx),
            game_id: object::id(game),
            ticket_number: game.total_tickets,
            buyer: signer::address_of(ctx.sender()),
            referrer,
        };

        emit<TicketBought>(TicketBought {
            game_id: object::id(game),
            ticket_number: ticket.ticket_number,
            buyer: ticket.buyer,
            referrer: ticket.referrer,
        });

        ticket
    }

    public entry fun determine_winner(
        game: &mut Game,
        rand: &Random,
        clock: &Clock,
        ctx: &mut TxContext
    ) {
        assert!(clock.timestamp_ms() >= game.end_time, EGameNotStarted);
        assert!(game.winner.is_none(), EWinnerAlreadyChosen);
        assert!(game.total_tickets > 0, ENoTickets);

        let mut generator = rand.new_generator(ctx);
        let winning_ticket = generator.generate_u32_in_range(1, game.total_tickets);
        game.winner = option::some(winning_ticket);

        emit<WinnerAnnounced>(WinnerAnnounced {
            game_id: object::id(game),
            winner_ticket: winning_ticket,
            round: game.round,
        });
    }

    public fun claim_reward(
        ticket: Ticket,
        game: Game,
        ctx: &mut TxContext
    ): Coin<FAUCET_COIN> {
        assert!(object::id(&game) == ticket.game_id, EInvalidPayment);
        let ticket_num = ticket.ticket_number;
        assert!(game.winner.contains(&ticket_num), ENotWinner);

        let amount = game.balance.value();
        let reward = game.balance.into_coin(ctx);

        emit<RewardClaimed>(RewardClaimed {
            game_id: object::id(&game),
            ticket_number: ticket.ticket_number,
            amount,
        });

        object::delete(object::id(&game));

        reward
    }
}

关键要点:

-✅ Balance<FAUCET_COIN>确保类型安全和正确处理硬币 -✅ Option<u32>清楚地表明是否选中了赢家 -✅ 事件为前端和探索者提供可追溯性


🛠 Sui CLI 命令

sui client call   --package <PACKAGE_ID>   --module nft_lottery_x   --function create_game   --args <START_TIME> <END_TIME> <TICKET_PRICE> <REFERRAL_BONUS>   --gas-budget 10000000

要购买彩票、确定赢家或领取奖励,请遵循类似的 CLI 流程.


🔮 未来新增内容

-下一回合的自动重置逻辑 claim_reward -发出更多事件,比如 ReferralRewardDistributed -将累积奖金和推荐重构为子模块


如果你想在第 2 部分中构建 UI 并集成到 Sui 测试网上,请告诉我!

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